The goal of this project was to do the lighting in 2 different scenes I got from other fellow students. The scenes should be lighted completely unlike from each other and one of the scenes should have some kind of animation of the light in the scene.
What will I achieve?
So, I was now ready to start, and started asking for scenes from my mates. When I had 3 scenes, I checked them out, and saw what I wanted to do. From Einar Martinsen I got a living room scene with no materials, and from Alexander Fusdahl I got a scene of a tunnel with some railroad tracks. Since I had to do 2 different scenes, I wanted to do an architectural visualization of the living room, and something fairytale’ish of the tunnel. My first thoughts for the animation were for the living room scene, I thought I could animate the light going from early morning to night. Then I come up with the idea of making a light source flying through the long tunnel and stop in front of the camera and just get brighter and brighter. I went for the last idea, and a night render of the living room scene. One other idea I tried out, was to make the tunnel look like it was full of small sparkling lights, but when I tried it, it didn’t look as good as I wanted it to look.
My plans were now set, but still I didn’t feel that I could start working with the scenes. I felt that I needed to get some info and learn some more about architectural visualization renders. Many tutorials online for this subject, but I feel most of them lack something, so visited the gnomonworkshop page and bought some tutorials made by Jeff Patton. (http://www.thegnomonworkshop.com/includes/bundles/jpa_bundle.php Lighting Digital sets.) The tutorials were very good and gave me idea on how to get a good result and a good workflow. I also found a couple of tutorials about workflow when you are rendering in 3ds max, so I watched through them just to fresh up my mind. It’s always good to learn how to spend less time waiting. (can’t link from 3dtotal, but the tutorial is called “speeding up renders in 3ds max” by Alejo Grigera)
The living room scene.
I felt that I could start now, and could handle a architectural visualization render and don’t use to much time doing it. But I had forgotten that the scene needed to be textured, so I sat up the light and textured at the same time. I had to use photometrical lights so I could get realistic light, and the opportunity to use IES profiles. IES profiles are files that are made by light manufactures. The files contains information and makes the light realistic when it comes to the intensity, fall off, shape of the light and so on. I got my IES files from www.lithonia.com.
Texture, Lights and Render by me
My first try at this one, ended in failure. I tried to set up many lights in different positions with a whole lot of various colors, from a purple, pink and blue, and almost to red. In my head, I wanted it to be a lot of sparkling lights, so I tried with the glow feature in max. The problem with this is that I need a ton of different glow, almost one to each light. Takes a hell of a lot of time, but I tried, and did some test renders, and saw that this didn’t look the way I wanted to. Threw away some hours there, hours I don’t really have.
So I started again. This time I just went for light in the sealing, about 20 of them. I wanted it not to be too bright so you can see the light-ball-thingy come down the tunnel. The tunnel is very long, so I didn’t light up all of it because I knew that it will kill the render time and it would have been the end of this project. Since the texture is so dark, I didn’t use the material override feature, because I think it would look really different from how it will look with the textures on. After I felt that the light was good, I started creating the light source that come flying down the tunnel. I did a quick sketch in photoshop, so I knew about how I wanted it to look. Colorful. I did a couple of test renders and at this point I should have understood that I had to set down the quality before I didn’t a complete test render of the animation. But I didn’t. So the animation test render took about 3 hours or so. At least I did something reasonable in the time I waited.
Lights and Render by me
I need to write something about my Artistic Influence, but I really don’t know who or what that is influencing me. Of course for this project, Jeff Patton has influence me because of the tutorial.I think the lighting in Wall E is brilliant. I love the way they play with the light, and when I made the light source I thought of the scene where Wall E is flying in space and touching the space dust.